Early Access Alpha Update

Only for 1920x1080 for the moment, will make other resolution patches afterwards
🍿 New Features & Enhancements
- Dial-Up Tween Menu (based on NUI2)
- Unique Inventory menu (there are still a lot of bugs, the item card is unfinished, I haven’t had the time to work on it, as the demand was to high.)
- Integrated Level Progress Widget (based on NUI2, gonna reskin it in the future)
- Integrated Enchantment/Oxygen Widget (based on NUI2, gonna reskin it in the future, also will update it to Oxygen Meter 2, so that it uses a separate shape)
- New TrueHUD Boss and Enemy Bars (Boss Bars are based on {gamename} concepts that I cant remember right now)
- New Message/Tutorial Box
🐞 Bug Fixes
- Fixed TrueHUDs RecentLoot Widget overlaping
- Reworked MoreHUD icons and Text
- CNO polishments (still think that the directional letters are broken)
- Skyhud.txt tweaks (temporally, because I have a lot more things coming that will require me to adjust it again)
- Additional style changes to the Dialogue Menu, now It has a more fantasy-like glow.
- Default Font changed to Futura Book BT(Untarnished font) - Looks way to good to not use. Secondary Custom font is Berserker (wont work for some languages tho)
✨ Misc Additions
- New E Interact Button (haven’t touched other buttons, I need feedback on how you like the new one)
- Alternative white-glow TDM crosshair
- Added Custom SunHelm Weather Icons
- Added Custom Detection Meter reskin
📅 Roadmap
Future plans Priority list (High to Low):
- Finishing the Inventory menu, add dynamic item description
- New HUD additions (based on NUI2 concepts)
- MCM menu reskin
- Skillsmenu reskin
- New Startmenu
- New Loading menu
- Map menu reskin
- Crafting menu reskin
- Re-visiting favorites menu
- Animated Active Effects
- A script to hide Compass in Dialogue Menu
- Overall Bug Fixes based on feedback