0.55

Early Access Alpha Update

Showcase new ui

Only for 1920x1080 for the moment, will make other resolution patches afterwards

🍿 New Features & Enhancements

  • Dial-Up Tween Menu (based on NUI2)
  • Unique Inventory menu (there are still a lot of bugs, the item card is unfinished, I haven’t had the time to work on it, as the demand was to high.)
  • Integrated Level Progress Widget (based on NUI2, gonna reskin it in the future)
  • Integrated Enchantment/Oxygen Widget (based on NUI2, gonna reskin it in the future, also will update it to Oxygen Meter 2, so that it uses a separate shape)
  • New TrueHUD Boss and Enemy Bars (Boss Bars are based on {gamename} concepts that I cant remember right now)
  • New Message/Tutorial Box

🐞 Bug Fixes

  • Fixed TrueHUDs RecentLoot Widget overlaping
  • Reworked MoreHUD icons and Text
  • CNO polishments (still think that the directional letters are broken)
  • Skyhud.txt tweaks (temporally, because I have a lot more things coming that will require me to adjust it again)
  • Additional style changes to the Dialogue Menu, now It has a more fantasy-like glow.
  • Default Font changed to Futura Book BT(Untarnished font) - Looks way to good to not use. Secondary Custom font is Berserker (wont work for some languages tho)

✨ Misc Additions

  • New E Interact Button (haven’t touched other buttons, I need feedback on how you like the new one)
  • Alternative white-glow TDM crosshair
  • Added Custom SunHelm Weather Icons
  • Added Custom Detection Meter reskin

📅 Roadmap

Future plans Priority list (High to Low):

  • Finishing the Inventory menu, add dynamic item description
  • New HUD additions (based on NUI2 concepts)
  • MCM menu reskin
  • Skillsmenu reskin
  • New Startmenu
  • New Loading menu
  • Map menu reskin
  • Crafting menu reskin
  • Re-visiting favorites menu
  • Animated Active Effects
  • A script to hide Compass in Dialogue Menu
  • Overall Bug Fixes based on feedback